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Zepto Uses Cricket Gamification to Drive Orders During the World Cup Final

A cricket-themed interactive banner on the home screen that lets users tap to unlock deals during the ICC World Cup final, blending live sporting excitement with quick commerce.

Zepto Uses Cricket Gamification to Drive Orders During the World Cup Final

Context‍

During the ICC Champions Trophy 2026 final, Zepto rolled out a cricket-themed gamification experience on its home screen. A bold, animated banner — featuring a batsman illustration, a scrolling “BRING IT HOME INDIA” ticker, and a prominent “Tap to Unlock Deals” CTA — dominated the top half of the screen. Running from the 6th to 8th of March to coincide with the final match window, the experience invited users to tap and reveal match-tied food deals.

The full-screen takeover replaced the usual promotional carousel with an immersive cricket-field visual, complete with confetti and a stadium atmosphere. Once tapped, the interactive element transitioned into a mini-game sequence before revealing the deal, creating a moment of surprise and delight that kept users engaged beyond a simple banner view.

Why This Works‍

Moment marketing meets commerce. By tying the experience to the World Cup final — one of the most-watched sporting events in India — Zepto captured a massive attention spike. Users already on their phones following the match were primed to engage with cricket-themed content, making the gamified banner feel native to the moment rather than promotional.

Gamification increases deal reveal rates. Instead of passively displaying discounts, the “Tap to Unlock” mechanic turns deal discovery into an active choice. This creates a sense of earned reward — users who tap feel they’ve won something, increasing the likelihood they’ll follow through with an order.

Time-boxed urgency drives immediacy. The “From 6th-8th March” date range created a clear FOMO window. Users understood the experience was fleeting and tied to a live event, compressing the decision cycle from “I’ll order later” to “I need to unlock this deal now before the match ends.”

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